Hello there, I'm REZ.
I'm a demoscener since 1993, actually member of a group named RAZOR 1911 as coder.
I'm still living in the 80's, that's probably why I love so much big pixels and lowfi musics!
One of my latest work was a software 3D engine running on the lovely PICO-8 fantasy console:
@neauoire Hi! I never know what I'm doing, but I just keep on trying things. Nobody's caught on and it's been like 20 years.
> We have computed the very first chosen-prefix collision for SHA-1. In a nutshell, this means a complete and practical break of the SHA-1 hash function, with dangerous practical implications if you are still using this hash function. To put it in another way: all attacks that are practical on MD5 are now also practical on SHA-1. Check our paper here for more details.
@neauoire The idea feels plausible, but I'd love to know who those "some" are and see their work a little more first.
@gueorgui It appears to be a 286. My understanding is that those cannot run Linux because they're not 32-bit and I don't think there's a 16-bit x86 port of Linux. But you can run Minix on it! I used to have a Minix 286.
@neauoire A linter for assembly? FANCY! There are probably many sane ways to format assembly. Anything that makes sure you don't lose your labels, decl, and subroutines in the visual noise is probably fine. But most ASM I've seen doesn't, say, do double-indent for "nested loops" and the like.
@neauoire I don't have a style guide; there's very little to really style in assembly coding. I use a style I learned from imitating others...column 1 is for declarations, labels (incl subroutines), and comments. Everything else tends to be indented. There's really not any code that isn't relative to a label, so that basically means all code is slightly indented. 😉
@neauoire I'm afraid I don't know how any of that works. Given the wiki's connection to the forums, and the forums being quite old, and how hard I find it to use forums effectively, I kinda gave up.
"The purpose of video games is to make the player feel awesome. It is not for the designer to feel awesome"
@neauoire I'm glad my little NES lab exercises could be of benefit. The NESdev Wiki often includes good ideas but not a lot in the way of teachable examples, so I figured I'd try to fill that gap by making my own little lab exercises myself.
@neauoire BTW, what are you using for graphics in that screenshot there?
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